2008年8月6日星期三
If the defense of> 0:
If the defense of> 0: Reduce the percentage of the damage = (armored value * 0.06) / (armor value * 0.06 + 1) You will not find this formula? Henfan In fact, Blizzard this setting is for a reason A units have assumed the defense force: wow power leveling At this time the enemy on their cause can only be 1 - [A * 6% / (1 + A * 6%)] harm That is, its cause can only be 1 / (1 + A * 6%) of injuries wow power leveling So the enemy to pay the original 1 + A * 6% of the original injury can have the effect of In other words, this unit has had 1 + 6% * A value of the lives wow power leveling An increase of A * 6% of the value of life wow power leveling So we get a conclusion: wow power leveling Each additional 1:00 Armor, equivalent to an increase of 6 per cent of the value of life Magic is ignoring the attention of the defense force, the defense of the addition of the increase in "life value" does not apply to magic, in other words, the higher the defense force, the greater the effect of magic
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